[m_krovosos_king_protections]
skin_armor = 0.9
hit_fraction_monster = 0.03

[krovosos_king]:m_bloodsucker_e
$spawn        = "monsters\bloodsuckers\bloodsucker_02_normal"

visual             = monsters\krovosos\krovosos_king
corpse_visual        = monsters\krovosos\krovosos_king
Predator_Visual   = monsters\krovosos\krovosos_king

icon             = ui_npc_monster_krovosos_king

full_visibility_radius = 10 		;5
partial_visibility_radius = 20	;10
no_visibility_radius   = 30 	;15

panic_threshold   = 0.2
rank        = 15
immunities_sect   = m_krovosos_king_immunities
attack_params   = m_krovosos_king_attack_params
spec_rank     = normal
community     = bloodsucker
invisibility_activate_delay = 3500
protections_sect = m_krovosos_king_protections

[m_krovosos_king_immunities]
burn_immunity     		= 0.1
strike_immunity     	= 0.1
shock_immunity      	= 0.1
wound_immunity      	= 0.1
radiation_immunity   	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity  = 0.1
explosion_immunity    	= 0.1
fire_wound_immunity   	= 0.1

[m_krovosos_king_attack_params]
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim      | time[0..1] | hit_power | impulse | impulse_dir (x,y,z)  | Field of hit_test  (left,right, top, bottom) |  Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Left hand Strike
stand_attack_0 =      0.30,   2.4,     500,        3.5, 2.0, 0.5,     	-1.0, 1.0, -1.0, 1.0,          	2.5
;Both hands Strike
stand_attack_1 =      0.30,   1.4,     500,        0.0, 2.0, 4.0,     	-0.8, 0.8, -1.2, 1.2,          	2.5
;Right hand Strike
stand_attack_2 =      0.30,   2.4,     500,        -4.0, 2.5, 0.50,   	-1.0, 1.0, -1.0, 1.0,          	2.5
;Right hand Strike
vampire_2   =     	  0.60,   2.4,      1000,        0.0, 2.5, 4.50,     -1.2, 1.2, -1.2, 1.2,         	2 ;4.5
;Right hand Strike

stand_run_attack_left_0  = 0.30,   3.8,       1000,        3.5, 2.0, 0.5,     -1.0, 1.0, -1.0, 1.0,     2.5
stand_run_attack_right_0 = 0.30,   3.8,       1000,        3.5, 2.0, 0.5,     -1.0, 1.0, -1.0, 1.0,     2.5



