[sim_faction]
GroupControlSection	= 
$spawn 			= "ai\DO_NOT_USE"
class			= SCRIPTZN
;script_binding	= bind_faction.bind

shape_transp_color		= 0, 0, 255, 60 ;0x1800FF00
shape_edge_color		= 32, 32, 32, 255 ;0xFF202020


[smart_terrain]
GroupControlSection	= 
$spawn 			= "ai\smart_terrain"
;$prefetch 		= 4
$def_sphere		= 2
class			= SMRTTRRN
script_binding	= bind_smart_terrain.bind

shape_transp_color		= 100, 100, 180, 60 ;0x1800FF00
shape_edge_color		= 32, 32, 32, 255 ;0xFF202020


[smart_terrain_stay_time]
quick   = 2,  5
medium  = 6,  8
long    = 12, 14
default = 10000, 10001



;� simulation.ltx �������� ���� [start_position_<��� ������>]
;� ��� ������ ������ <�� ������> = <��� ������>

;;;;;;;;;;;;;;;;;;;;;; FINAL PRIPYAT ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_pripyat]
;;;base
pri_a22_military_merkulov_squad = pri_a16
pri_a22_military_skelja_squad = pri_a16
pri_a22_military_yarmoshuk_squad = pri_a16
pri_a25_base_army_medic = pri_a16
pri_a20_missing_military_recon = pri_a16
pri_a21_chasovoi = pri_a16
pri_b35_military_squad = pri_a16
pri_a17_military_colonel_kovalski_squad = pri_a16
pri_a17_recon_squad = pri_a16
pri_a16_recon_zombied_squad = pri_a16
;;;
pri_a28_base_zombied = pri_a28_base
pri_a28_base_zombied_2 = pri_a28_base
pri_a28_shop_zombied = pri_a28_shop
pri_a28_shop_zombied_2 = pri_a28_shop
pri_a28_shop_zombied_3 = pri_a28_shop
;;;
pri_b304_dogs = pri_b304_monsters_smart_terrain
;;;
pri_b36_monolith_sniper_squad = pri_b36_smart_terrain
pri_b36_monolith_master_hiding_place_squad = pri_b36_smart_terrain
pri_b36_zombied_squad = pri_b36_smart_terrain
pri_b36_monolith_marine_squad = pri_b36_smart_terrain
pri_b36_monolith_guard_squad = pri_b36_smart_terrain
;;;
pri_b303_burer_squad = pri_b303
;;;
pri_a18_monolith_idol_squad = pri_a18_smart_terrain
pri_a18_monolith_post_guard_squad = pri_a18_smart_terrain
pri_a18_monolith_corridor_squad = pri_a18_smart_terrain
pri_a18_monolith_2nd_corridor_squad = pri_a18_smart_terrain

;;;;;;;;;;;;;;;;;;;;;; FINAL JUPITER UNDERGROUND ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_jupiter_underground]
pas_b400_canalisation_1_zombied = pas_b400_canalisation
pas_b400_canalisation_3_zombied = pas_b400_canalisation
pas_b400_canalisation_5_zombied = pas_b400_canalisation
pas_b400_mercs_squad = pas_b400_canalisation
pas_b400_hall_tushkano = pas_b400_hall
pas_b400_hall_monolith_sniper_1 = pas_b400_hall
pas_b400_hall_monolith_sniper_2 = pas_b400_hall
pas_b400_hall_monolith_sniper_3 = pas_b400_hall
pas_b400_canalisation_snork_2 = pas_b400_canalisation
pas_b400_canalisation_snork_2_r = pas_b400_canalisation
pas_b400_canalisation_snork_2_l = pas_b400_canalisation

[start_position_pripyat_b36]
pri_b36_monolith_sniper_squad = pri_b36_smart_terrain
pri_b36_monolith_master_hiding_place_squad = pri_b36_smart_terrain
pri_b36_zombied_squad = pri_b36_smart_terrain
pri_b36_monolith_marine_squad = pri_b36_smart_terrain
pri_b36_monolith_guard_squad = pri_b36_smart_terrain

[start_position_pripyat_a17]
pri_a17_recon_squad = pri_a16

;;;;;;;;;;;;;;;;;;;;;;;; labx8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_labx8]
lx8_snork_down_squad = lx8_smart_terrain
lx8_snork_up_squad = lx8_smart_terrain
lx8_burers_squad = lx8_smart_terrain
lx8_toilet_burer_squad = lx8_smart_terrain
lx8_tushkano_1_squad = lx8_smart_terrain
lx8_tushkano_2_squad = lx8_smart_terrain

;;;;;;;;;;;;;;;;;;;;;;;; labx7 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_lab_x14]
labx7_a1_snork_squad = labx7_a1
labx7_a1_zombi_2_squad = labx7_a1
labx7_a1_zombi_1_squad = labx7_a1
labx7_a2_zombied_1_squad = labx7_a2
labx7_a2_monolith_1_squad = labx7_a2
labx7_a3_tushkano_squad = labx7_a3
labx7_a3_control_squad = labx7_a3
labx7_a3_control_1_squad = labx7_a3
labx7_a3_monolith_squad = labx7_a3
labx7_a4_zombied_squad = labx7_a4
labx7_a4_control_squad = labx7_a4
labx7_a5_monolith_squad = labx7_a5
labx7_a5_monolith_1_squad = labx7_a5
labx7_a5_monolith_2_squad = labx7_a5

;;;;;;;;;;;;;;;;;;;;;;;; labx1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_laba_x]
labx1_a1_monolith_squad = labx1_a1
labx1_a1_monolith_1_squad = labx1_a1
labx1_a2_bloodsucker_squad = labx1_a2
labx1_a2_snork_squad = labx1_a2
labx1_a3_monolith_squad = labx1_a3
labx1_a3_monolith_1_squad = labx1_a3
labx1_a3_monolith_2_squad = labx1_a3
labx1_a3_monolith_idol_squad = labx1_a3

;;;;;;;;;;;;;;;;;;;;;;;; labx2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_l15u_pripyat_und]
labx2_kletka_1_burer_squad = labx2_a2
labx2_kletka_2_burer_squad = labx2_a2
labx2_kletka_3_burer_squad = labx2_a2
labx2_kletka_4_burer_squad = labx2_a2
labx2_kletka_5_burer_squad = labx2_a2
labx2_kletka_6_burer_squad = labx2_a2
labx2_kletka_7_burer_squad = labx2_a2
labx2_a3_zombied_1_squad = labx2_a3
labx2_a3_zombied_2_squad = labx2_a3
labx2_a4_tushkano_squad = labx2_a4
labx2_a5_burer_squad = labx2_a5
labx2_a5_tushkano_squad = labx2_a5

;;;;;;;;;;;;;;;;;;;;;;;; labx3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_catacomb_xs]
labx3_a1_snork_squad = labx3_a1
labx3_a1_burer_squad = labx3_a1
labx3_a2_snork_1_squad = labx3_a2
labx3_a2_snork_2_squad = labx3_a2
labx3_a2_snork_3_squad = labx3_a2
labx3_a2_snork_4_squad = labx3_a2
labx3_a2_tushkano_squad = labx3_a2
labx3_a3_snork_squad = labx3_a3
labx3_a3_control_squad = labx3_a3
labx3_a5_svoboda_squad = labx3_a5
labx3_a6_svoboda_squad = labx3_a6
labx3_a7_burer_squad = labx3_a7
labx3_a7_snork_squad = labx3_a7
labx3_a8_control_squad = labx3_a8
labx3_a8_control_1_squad = labx3_a8
labx3_a8_tushkano_squad = labx3_a8
labx3_a10_snork_squad = labx3_a10

;;;;;;;;;;;;;;;;;;;;;;;; Control monolith ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_l12u_control_monolith]
mon_a1_monolith_1_squad = mon_a1
mon_a1_monolith_2_squad = mon_a1
mon_a1_monolith_3_squad = mon_a1
mon_a1_monolith_4_squad = mon_a1
mon_a1_monolith_5_squad = mon_a1
mon_a1_monolith_6_squad = mon_a1
mon_a1_monolith_7_squad = mon_a1
mon_a1_monolith_8_squad = mon_a1

;;;;;;;;;;;;;;;;;;;;;;;; labx4 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_sza_hol_1]
labx4_a2_svoboda_1_squad = labx4_a2
labx4_a2_svob_1_squad = labx4_a2
labx4_a1_svoboda_1_squad = labx4_a1
labx4_a1_svob_1_squad = labx4_a1

;;;;;;;;;;;;;;;;;;;;;;;; labx6 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_tunnel_lab_1]
labx6_a1_svoboda_squad = labx6_a1
labx6_a6_killer_squad = labx6_a6
labx6_a3_kill_2_squad = labx6_a3
labx6_a3_kill_1_squad = labx6_a3
labx6_a3_kill_3_squad = labx6_a3
labx6_a3_kill_4_squad = labx6_a3
labx6_a3_kill_5_squad = labx6_a3

;;;;;;;;;;;;;;;;;;;;;;;; labx16 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_l08u_brainlab]
labx16_a1_zombied_squad = labx16_a1
labx16_a1_control_squad = labx16_a1
labx16_a4_zombied_squad = labx16_a4
labx16_a2_snork_squad = labx16_a2
labx16_a2_zombied_squad = labx16_a2

;;;;;;;;;;;;;;;;;;;;;;;; labx5 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_level_labx5]
labx5_a1_bandit_squad = labx5_a1
labx5_a2_bandit_squad = labx5_a2
labx5_a2_band_squad = labx5_a2
labx5_a2_bandit1_squad = labx5_a2
labx5_a3_band_squad = labx5_a3
labx5_a4_band_squad = labx5_a4
labx5_a5_band_squad = labx5_a5

;;;;;;;;;;;;;;;;;;;;;;;; bar_stalker ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_bar_stalker]
bar_a1_bandit_squad = bar_a1
bar_a1_barmen_squad = bar_a1
bar_a1_zasada_squad = bar_a1
bar_a2_blood_squad = bar_a2
bar_a2_zombi_1_squad = bar_a2
bar_a2_zombi_2_squad = bar_a2

;;;;;;;;;;;;;;;;;;;;;;;; labx18 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_l04u_labx18]
labx18_a1_merc_1_squad = labx18_a1
labx18_a1_merc_2_squad = labx18_a1
labx18_a2_merc_squad = labx18_a2
labx18_a2_bandit_squad = labx18_a2

;;;;;;;;;;;;;;;;;;;;;;;; labx9 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_laba_x9]
labx9_a1_blood_1_sleep = labx9_a1
labx9_a1_blood_2_sleep = labx9_a1
labx9_a1_blood_3_sleep = labx9_a1
labx9_a1_blood_4_sleep = labx9_a1
labx9_a1_blood_5_sleep = labx9_a1
labx9_a1_blood_6_sleep = labx9_a1
labx9_a1_blood_7_sleep = labx9_a1
labx9_a1_blood_8_sleep = labx9_a1
labx9_a1_blood_9_sleep = labx9_a1
labx9_a1_blood_10_sleep = labx9_a1
labx9_a1_blood_11_sleep = labx9_a1
labx9_a1_blood_12_sleep = labx9_a1
