[smart_terrain];����� ����
squad_id = 1
max_population = 4
arrive_dist = 2500

[exclusive]
bandit_1 = bar_stalker\bar_a1_logic.ltx
bandit_2 = bar_stalker\bar_a1_logic.ltx
bandit_3 = bar_stalker\bar_a1_logic.ltx
bandit_4 = bar_stalker\bar_a1_logic.ltx
bandit_5 = bar_stalker\bar_a1_logic.ltx
;
bandit_6 = bar_stalker\bar_a1_logic.ltx
;
bandit_7 = bar_stalker\bar_a1_logic.ltx
bandit_8 = bar_stalker\bar_a1_logic.ltx
bandit_9 = bar_stalker\bar_a1_logic.ltx
bandit_10 = bar_stalker\bar_a1_logic.ltx
bandit_11 = bar_stalker\bar_a1_logic.ltx
bandit_12 = bar_stalker\bar_a1_logic.ltx
