[logic]
active = sr_psy_antenna@fantom

[sr_psy_antenna@fantom]
eff_intensity = 3000
hit_intensity = 3000
phantom_prob = 0
min_phantom_idle = 10000
max_phantom_idle = 15000
mute_sound_threshold = 0
on_info = {=actor_in_zone(con_mon_sr_exit)} sr_psy_antenna@fantom_1 %=play_sound(monolith_speaks)%

[sr_psy_antenna@fantom_1]
eff_intensity = 3000
hit_intensity = 3000
phantom_prob = 0
min_phantom_idle = 10000
max_phantom_idle = 15000
mute_sound_threshold = 0
on_info = {!actor_in_zone(con_mon_sr_exit)} sr_psy_antenna@fantom %=stop_sound%
on_game_timer = 50 | sr_idle@nil %=kill_actor%

[sr_idle@nil]
