[logic]
active = sr_idle@start_teleport

[sr_idle@start_teleport]
on_info = {+tele_start_2_used} sr_idle@play_part

[sr_idle@play_part]
on_game_timer = 30 | sr_particle@teleport_active %=play_sound(jup_b16_oasis_noise)%

[sr_particle@teleport_active]
name = anomaly2\anomaly_teleport
path = con_mon_teleport_part_way
mode = 2
looped = true 
on_info = {=actor_in_zone(con_mon_teleport_sr)} sr_idle@teleport %=run_postprocess(black:6127:true) =disable_ui() -tele_start_2_used =remove_item_no_news(con_mon_lab_x2_tele_flash)%

[sr_idle@teleport]
on_game_timer = 30 | sr_idle@start_teleport %+actor_was_here =forward_game_time(1) =teleport_actor(actor_mon_con_walk:actor_mon_con_look)%