[smart_terrain];
squad_id = 1
max_population = 4
arrive_dist = 2500

[exclusive]
monolith_1 = con_mon\mon_a1_logic.ltx
monolith_2 = con_mon\mon_a1_logic.ltx
;
monolith_3 = con_mon\mon_a1_logic.ltx
monolith_4 = con_mon\mon_a1_logic.ltx
monolith_5 = con_mon\mon_a1_logic.ltx
;
monolith_6 = con_mon\mon_a1_logic.ltx
monolith_7 = con_mon\mon_a1_logic.ltx
monolith_8 = con_mon\mon_a1_logic.ltx
monolith_9 = con_mon\mon_a1_logic.ltx
;
monolith_10 = con_mon\mon_a1_logic.ltx
monolith_11 = con_mon\mon_a1_logic.ltx
monolith_12 = con_mon\mon_a1_logic.ltx
monolith_13 = con_mon\mon_a1_logic.ltx
;
monolith_14 = con_mon\mon_a1_logic.ltx
;
monolith_15 = con_mon\mon_a1_logic.ltx
monolith_16 = con_mon\mon_a1_logic.ltx
monolith_17 = con_mon\mon_a1_logic.ltx
monolith_18 = con_mon\mon_a1_logic.ltx
monolith_19 = con_mon\mon_a1_logic.ltx
;
monolith_20 = con_mon\mon_a1_logic.ltx
monolith_21 = con_mon\mon_a1_logic.ltx
monolith_22 = con_mon\mon_a1_logic.ltx
monolith_23 = con_mon\mon_a1_logic.ltx
;
monolith_24 = con_mon\mon_a1_logic.ltx
monolith_25 = con_mon\mon_a1_logic.ltx
monolith_26 = con_mon\mon_a1_logic.ltx
monolith_27 = con_mon\mon_a1_logic.ltx
monolith_28 = con_mon\mon_a1_logic.ltx
monolith_29 = con_mon\mon_a1_logic.ltx
;