[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = true
invulnerable = true
combat_ignore_keep_when_attacked = true
meet = no_meet
;-------------------------------------------------------------

[meet@esc_wolf]
close_snd_hello = nil
close_snd_bye 	= nil
far_anim 		= nil
far_victim 		= nil
far_distance 	= 0
allow_break = false
trade_enable = false
meet_on_talking = false
close_distance  = 3
close_victim 	= actor
close_anim 		= nil
use = 			{+start_esc_a2_wolf_dialog -esc_wolf_1_dialog_end} self, false
meet_dialog	= 	{-esc_wolf_1_dialog_end} esc_wolf_1_dialog,	nil
;-------------------------------------------------------------

[logic@stalker_1]
active = walker@stalker_1
suitable = {=check_npc_name(esc_wolf)} true
prior = 200

[walker@stalker_1]:walker@standart
path_walk = wolf_walk
path_look = wolf_look
on_signal = wolf_start | remark@esc_wolf

[remark@esc_wolf]:walker@standart
target = story | actor
anim = wait_na
meet = meet@esc_wolf
on_game_timer = 30 | {-start_esc_a2_wolf_dialog} %+start_esc_a2_wolf_dialog%
;-------------------------------------------------------------
