; presets
[walker@presets]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=fighting_dist_ge(20)} true, false
invulnerable = true
meet = no_meet

[meet@stand_base]
close_snd_hello = nil
close_snd_bye 	= nil
close_anim 		= nil
close_victim 	= actor
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {+start_cpecnaz_dialog -pri_a28_recon_dialog_end !actor_enemy} self,   false
meet_dialog	= {-pri_a28_recon_dialog_end !actor_enemy} pri_a28_recon_dialog, nil
trade_enable = false
allow_break = false

;***********************************
[logic@recon_zombied_1]
active = walker@stand_base_1
suitable = {=target_squad_name(pri_a28_recon_zombied_squad)} true
prior = 200

[walker@stand_base_1]:walker@presets
path_walk = recon_zombied_1_walk
path_look = recon_zombied_1_look

;***********************************
[logic@recon_zombied_2]
active = walker@stand_base_2
suitable = {=target_squad_name(pri_a28_recon_zombied_squad)} true
prior = 200

[walker@stand_base_2]:walker@presets
path_walk = recon_zombied_2_walk
path_look = recon_zombied_2_look
meet = meet@stand_base

;***********************************
[logic@recon_zombied_3]
active = walker@stand_base_3
suitable = {=target_squad_name(pri_a28_recon_zombied_squad)} true
prior = 200

[walker@stand_base_3]:walker@presets
path_walk = recon_zombied_3_walk
path_look = recon_zombied_3_look

;***********************************
[logic@recon_zombied_4]
active = walker@stand_base_4
suitable = {=target_squad_name(pri_a28_recon_zombied_squad)} true
prior = 200

[walker@stand_base_4]:walker@presets
path_walk = recon_zombied_4_walk
path_look = recon_zombied_4_look
