[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
can_throw_grenades = false
path_look = monolith_1_look
;-------------------------------------------------------------

[walker@ignore]:walker@standart
combat_ignore_cond = true
invulnerable = true
combat_ignore_keep_when_attacked = true
;-------------------------------------------------------------

[logic@monolith]
suitable = {=target_squad_name(labx1_a4_monolith_squad)}
prior = 200
;-------------------------------------------------------------

[logic@monolith_1]:logic@monolith
active = walker@monolith_1

[walker@monolith_1]:walker@ignore
path_walk = monolith_1_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_1_attack

[walker@monolith_1_attack]:walker@standart
path_walk = monolith_1_walk
;-------------------------------------------------------------

[logic@monolith_2]:logic@monolith
active = walker@monolith_2

[walker@monolith_2]:walker@ignore
path_walk = monolith_2_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_2_attack

[walker@monolith_2_attack]:walker@standart
path_walk = monolith_2_walk
;-------------------------------------------------------------

[logic@monolith_3]:logic@monolith
active = walker@monolith_3

[walker@monolith_3]:walker@ignore
path_walk = monolith_3_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_3_attack

[walker@monolith_3_attack]:walker@standart
path_walk = monolith_3_walk
;-------------------------------------------------------------

[logic@monolith_4]:logic@monolith
active = walker@monolith_4

[walker@monolith_4]:walker@ignore
path_walk = monolith_4_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_4_attack

[walker@monolith_4_attack]:walker@standart
path_walk = monolith_4_walk
;-------------------------------------------------------------

[logic@monolith_5]:logic@monolith
active = walker@monolith_5

[walker@monolith_5]:walker@ignore
path_walk = monolith_5_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_5_attack

[walker@monolith_5_attack]:walker@standart
path_walk = monolith_5_walk
;-------------------------------------------------------------

[logic@monolith_6]:logic@monolith
active = walker@monolith_6

[walker@monolith_6]:walker@ignore
path_walk = monolith_6_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_6_attack

[walker@monolith_6_attack]:walker@standart
path_walk = monolith_6_walk
;-------------------------------------------------------------

[logic@monolith_7]:logic@monolith
active = walker@monolith_7

[walker@monolith_7]:walker@ignore
path_walk = monolith_7_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_7_attack

[walker@monolith_7_attack]:walker@standart
path_walk = monolith_7_walk
;-------------------------------------------------------------

[logic@monolith_8]:logic@monolith
active = walker@monolith_8

[walker@monolith_8]:walker@ignore
path_walk = monolith_8_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_8_attack

[walker@monolith_8_attack]:walker@standart
path_walk = monolith_8_walk
;-------------------------------------------------------------

[logic@monolith_9]:logic@monolith
active = walker@monolith_9

[walker@monolith_9]:walker@ignore
path_walk = monolith_9_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_9_attack

[walker@monolith_9_attack]:walker@standart
path_walk = monolith_9_walk
;-------------------------------------------------------------

[logic@monolith_10]:logic@monolith
active = walker@monolith_10

[walker@monolith_10]:walker@ignore
path_walk = monolith_10_walk
on_info = {+actor_in_zone_labx1_a4_sr_monolith_attack} walker@monolith_10_attack

[walker@monolith_10_attack]:walker@standart
path_walk = monolith_10_walk
;-------------------------------------------------------------
