[logic@control_1]
active = mob_home@control_1
suitable = {=target_squad_name(labx16_a1_control_squad)} true
prior = 200
monster_job = true

[mob_home@control_1]
path_home = control_home
home_min_radius = 10
home_mid_radius = 20
home_max_radius = 70
;----------------------------------------------------------------

[logic@zombied_1]
active = walker@zombied_1
suitable = {=target_squad_name(labx16_a1_zombied_squad)} true
prior = 200

[walker@zombied_1]
path_walk = zombied_1_walk
path_look = zombied_1_look
;-------------------------------------------------------------

[logic@zombied_2]
active = walker@zombied_2
suitable = {=target_squad_name(labx16_a1_zombied_squad)} true
prior = 200

[walker@zombied_2]
path_walk = zombied_2_walk
path_look = zombied_2_look
;-------------------------------------------------------------

[logic@zombied_3]
active = walker@zombied_3
suitable = {=target_squad_name(labx16_a1_zombied_squad)} true 
prior = 200

[walker@zombied_3]
path_walk = zombied_3_walk
path_look = zombied_3_look
;-------------------------------------------------------------

[logic@zombied_4]
active = walker@zombied_4
suitable = {=target_squad_name(labx16_a1_zombied_squad)} true
prior = 200

[walker@zombied_4]
path_walk = zombied_4_walk
path_look = zombied_4_look
