[logic@zombied_1]
active = walker@zombied_1
suitable = {=target_squad_name(labx16_a4_zombied_squad)} true
prior = 200

[walker@zombied_1]
path_walk = zombied_1_walk
path_look = zombied_1_look
;-------------------------------------------------------------

[logic@zombied_2]
active = walker@zombied_2
suitable = {=target_squad_name(labx16_a4_zombied_squad)} true
prior = 200

[walker@zombied_2]
path_walk = zombied_2_walk
path_look = zombied_2_look
;-------------------------------------------------------------

[logic@zombied_3]
active = walker@zombied_3
suitable = {=target_squad_name(labx16_a4_zombied_squad)} true 
prior = 200

[walker@zombied_3]
path_walk = zombied_3_walk
path_look = zombied_3_look
;-------------------------------------------------------------

[logic@zombied_4]
active = walker@zombied_4
suitable = {=target_squad_name(labx16_a4_zombied_squad)} true
prior = 200

[walker@zombied_4]
path_walk = zombied_4_walk
path_look = zombied_4_look
;-------------------------------------------------------------

[logic@zombied_5]
active = walker@zombied_5
suitable = {=target_squad_name(labx16_a4_zombied_squad)} true
prior = 200

[walker@zombied_5]
path_walk = zombied_5_walk
path_look = zombied_5_look
;-------------------------------------------------------------

[logic@zombied_6]
active = walker@zombied_6
suitable = {=target_squad_name(labx16_a4_zombied_squad)} true
prior = 200

[walker@zombied_6]
path_walk = zombied_6_walk
path_look = zombied_6_look
;-------------------------------------------------------------
;-------------------------------------------------------------

[logic@zombied_7]
active = walker@zombied_7
suitable = {=target_squad_name(labx16_a4_zombied_1_squad)} true
prior = 200

[walker@zombied_7]
path_walk = zombied_7_walk
path_look = zombied_7_look
;-------------------------------------------------------------

[logic@zombied_8]
active = walker@zombied_8
suitable = {=target_squad_name(labx16_a4_zombied_1_squad)} true
prior = 200

[walker@zombied_8]
path_walk = zombied_8_walk
path_look = zombied_8_look
;-------------------------------------------------------------

[logic@zombied_9]
active = walker@zombied_9
suitable = {=target_squad_name(labx16_a4_zombied_1_squad)} true 
prior = 200

[walker@zombied_9]
path_walk = zombied_9_walk
path_look = zombied_9_look
;-------------------------------------------------------------

[logic@zombied_10]
active = walker@zombied_10
suitable = {=target_squad_name(labx16_a4_zombied_1_squad)} true
prior = 200

[walker@zombied_10]
path_walk = zombied_10_walk
path_look = zombied_10_look
;-------------------------------------------------------------

[logic@zombied_11]
active = walker@zombied_11
suitable = {=target_squad_name(labx16_a4_zombied_1_squad)} true
prior = 200

[walker@zombied_11]
path_walk = zombied_11_walk
path_look = zombied_11_look
;-------------------------------------------------------------

[logic@zombied_12]
active = walker@zombied_12
suitable = {=target_squad_name(labx16_a4_zombied_1_squad)} true
prior = 200

[walker@zombied_12]
path_walk = zombied_12_walk
path_look = zombied_12_look
