[smart_terrain];����� �� �16
squad_id = 3
max_population = 4
arrive_dist = 10000

[exclusive]
zombied_1 = lab_x16\labx16_a3_logic.ltx
zombied_2 = lab_x16\labx16_a3_logic.ltx
zombied_3 = lab_x16\labx16_a3_logic.ltx
zombied_4 = lab_x16\labx16_a3_logic.ltx
;
gigant_1 = lab_x16\labx16_a3_logic.ltx
;