[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
can_throw_grenades = false
def_state_moving = assault
def_state_moving1 = assault
;-------------------------------------------------------------

[logic@bandit_1]
active = walker@bandit_1
suitable = {=target_squad_name(labx18_a1_merc_1_squad)} true
prior = 200

[walker@bandit_1]:walker@standart
path_walk = bandit_1_walk
path_look = bandit_1_look
;-------------------------------------------------------------

[logic@bandit_2]
active = walker@bandit_2
suitable = {=target_squad_name(labx18_a1_merc_1_squad)} true
prior = 200

[walker@bandit_2]:walker@standart
path_walk = bandit_2_walk
path_look = bandit_1_look
;-------------------------------------------------------------

[logic@bandit_3]
active = walker@bandit_3
suitable = {=target_squad_name(labx18_a1_merc_1_squad)} true
prior = 200

[walker@bandit_3]:walker@standart
path_walk = bandit_3_walk
path_look = bandit_1_look
;-------------------------------------------------------------

[logic@bandit_4]
active = walker@bandit_4
suitable = {=target_squad_name(labx18_a1_merc_1_squad)} true
prior = 200

[walker@bandit_4]:walker@standart
path_walk = bandit_4_walk
path_look = bandit_1_look
;-------------------------------------------------------------

[logic@bandit_5]
active = walker@bandit_5
suitable = {=target_squad_name(labx18_a1_merc_1_squad)} true
prior = 200

[walker@bandit_5]:walker@standart
path_walk = bandit_5_walk
path_look = bandit_1_look
;-------------------------------------------------------------

[logic@bandit_6]
active = walker@bandit_6
suitable = {=target_squad_name(labx18_a1_merc_2_squad)} true
prior = 200

[walker@bandit_6]:walker@standart
path_walk = bandit_6_walk
path_look = bandit_2_look
combat_ignore_cond = {-actor_in_labx18_a1_alarm_sr} true, false
;-------------------------------------------------------------

[logic@bandit_7]
active = walker@bandit_7
suitable = {=target_squad_name(labx18_a1_merc_2_squad)} true
prior = 200

[walker@bandit_7]:walker@standart
path_walk = bandit_7_walk
path_look = bandit_2_look
combat_ignore_cond = {-actor_in_labx18_a1_alarm_sr} true, false
;-------------------------------------------------------------

[logic@bandit_8]
active = walker@bandit_8
suitable = {=target_squad_name(labx18_a1_merc_2_squad)} true
prior = 200

[walker@bandit_8]:walker@standart
path_walk = bandit_8_walk
path_look = bandit_2_look
combat_ignore_cond = {-actor_in_labx18_a1_alarm_sr} true, false
;-------------------------------------------------------------
