[mob_home@burer]
path_home = kletka_burer_home
home_min_radius = 20
home_max_radius = 30
aggressive = true
;-------------------------------------------------------------------------------------------

[logic@kletka_1]
active = mob_walker@kletka_1
suitable = {=target_squad_name(labx2_kletka_1_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_1]
path_walk = kletka_1_walk
path_look = kletka_1_look
combat_ignore_cond = true
invulnerable = true
out_restr = sr_kletka_1_out_restr
on_info  = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_1 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_1
on_info3 = %=control_position(labx2_a2_kletka_1_walk:1:true)%

[mob_walker@timer_gravi_attack_1]
path_walk = kletka_1_walk
path_look = kletka_1_look
invulnerable = true
out_restr = sr_kletka_1_out_restr
on_timer = 2000 | mob_home@stay_1 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_1
on_info2 = %=control_position(labx2_a2_kletka_1_walk:1:true)%

[mob_home@stay_1]
path_home = kletka_1_walk 
out_restr = sr_kletka_1_out_restr
invulnerable = true
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_1
on_info2 = %=control_position(labx2_a2_kletka_1_walk:1:true)%

[mob_home@burer_attack_1]:mob_home@burer
on_info = {-labx2_burer_attack_1} %+labx2_burer_attack_1 =teleport_npc(labx2_burer_attack_1_way)%
;-------------------------------------------------------------------------------------------

[logic@kletka_2]
active = mob_walker@kletka_2
suitable = {=target_squad_name(labx2_kletka_2_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_2]
path_walk = kletka_2_walk
path_look = kletka_1_look
combat_ignore_cond = true
invulnerable = true
out_restr = sr_kletka_2_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_2 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_2
on_info3 = %=control_position(labx2_a2_kletka_2_walk:1:true)%

[mob_walker@timer_gravi_attack_2]
path_walk = kletka_2_walk
path_look = kletka_1_look
invulnerable = true
out_restr = sr_kletka_2_out_restr
on_timer = 2000 | mob_home@stay_2 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_2
on_info2 = %=control_position(labx2_a2_kletka_2_walk:1:true)%

[mob_home@stay_2]
path_home = kletka_2_walk 
invulnerable = true
out_restr = sr_kletka_2_out_restr
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_2
on_info2 = %=control_position(labx2_a2_kletka_2_walk:1:true)%

[mob_home@burer_attack_2]:mob_home@burer
on_info = {-labx2_burer_attack_2} %+labx2_burer_attack_2 =teleport_npc(labx2_burer_attack_2_way)%
;-------------------------------------------------------------------------------------------

[logic@kletka_3]
active = mob_walker@kletka_3
suitable = {=target_squad_name(labx2_kletka_3_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_3]
path_walk = kletka_3_walk
path_look = kletka_2_look
combat_ignore_cond = true
invulnerable = true
out_restr = sr_kletka_3_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_3 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_3
on_info3 = %=control_position(labx2_a2_kletka_3_walk:1:true)%

[mob_walker@timer_gravi_attack_3]
path_walk = kletka_3_walk
path_look = kletka_2_look
invulnerable = true
out_restr = sr_kletka_3_out_restr
on_timer = 2000 | mob_home@stay_3 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_3
on_info2 = %=control_position(labx2_a2_kletka_3_walk:1:true)%

[mob_home@stay_3]
path_home = kletka_3_walk 
out_restr = sr_kletka_3_out_restr
invulnerable = true
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_3
on_info2 = %=control_position(labx2_a2_kletka_3_walk:1:true)%

[mob_home@burer_attack_3]:mob_home@burer
on_info = {-labx2_burer_attack_3} %+labx2_burer_attack_3 =teleport_npc(labx2_burer_attack_3_way)%
;-------------------------------------------------------------------------------------------

[logic@kletka_4]
active = mob_walker@kletka_4
suitable = {=target_squad_name(labx2_kletka_4_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_4]
path_walk = kletka_4_walk
path_look = kletka_2_look
combat_ignore_cond = true
invulnerable = true
out_restr = sr_kletka_4_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_4 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_4
on_info3 = %=control_position(labx2_a2_kletka_4_walk:1:true)%

[mob_walker@timer_gravi_attack_4]
path_walk = kletka_4_walk
path_look = kletka_2_look
invulnerable = true
out_restr = sr_kletka_4_out_restr
on_timer = 2000 | mob_home@stay_4 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_4
on_info2 = %=control_position(labx2_a2_kletka_4_walk:1:true)%

[mob_home@stay_4]
path_home = kletka_4_walk 
out_restr = sr_kletka_4_out_restr
invulnerable = true
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_4
on_info2 = %=control_position(labx2_a2_kletka_4_walk:1:true)%

[mob_home@burer_attack_4]:mob_home@burer
on_info = {-labx2_burer_attack_4} %+labx2_burer_attack_4 =teleport_npc(labx2_burer_attack_4_way)%
;-------------------------------------------------------------------------------------------

[logic@kletka_5]
active = mob_walker@kletka_5
suitable = {=target_squad_name(labx2_kletka_5_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_5]
path_walk = kletka_5_walk
path_look = kletka_3_look
combat_ignore_cond = true
invulnerable = true
out_restr = sr_kletka_5_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_5 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_5
on_info3 = %=control_position(labx2_a2_kletka_5_walk:1:true)%

[mob_walker@timer_gravi_attack_5]
path_walk = kletka_5_walk
path_look = kletka_3_look
invulnerable = true
out_restr = sr_kletka_5_out_restr
on_timer = 2000 | mob_home@stay_5 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_5
on_info2 = %=control_position(labx2_a2_kletka_5_walk:1:true)%

[mob_home@stay_5]
path_home = kletka_5_walk 
out_restr = sr_kletka_5_out_restr
invulnerable = true
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_5
on_info2 = %=control_position(labx2_a2_kletka_5_walk:1:true)%

[mob_home@burer_attack_5]:mob_home@burer
on_info = {-labx2_burer_attack_5} %+labx2_burer_attack_5 =teleport_npc(labx2_burer_attack_5_way)%
;-------------------------------------------------------------------------------------------

[logic@kletka_6]
active = mob_walker@kletka_6
suitable = {=target_squad_name(labx2_kletka_6_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_6]
path_walk = kletka_6_walk
path_look = kletka_3_look
invulnerable = true
combat_ignore_cond = true
out_restr = sr_kletka_6_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_6 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_6
on_info3 = %=control_position(labx2_a2_kletka_6_walk:1:true)%

[mob_walker@timer_gravi_attack_6]
path_walk = kletka_6_walk
path_look = kletka_3_look
invulnerable = true
out_restr = sr_kletka_6_out_restr
on_timer = 2000 | mob_home@stay_6 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_6
on_info2 = %=control_position(labx2_a2_kletka_6_walk:1:true)%

[mob_home@stay_6]
path_home = kletka_6_walk 
out_restr = sr_kletka_6_out_restr
invulnerable = true
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_6
on_info2 = %=control_position(labx2_a2_kletka_6_walk:1:true)%

[mob_home@burer_attack_6]:mob_home@burer
on_info = {-labx2_burer_attack_6} %+labx2_burer_attack_6 =teleport_npc(labx2_burer_attack_6_way)%
;-------------------------------------------------------------------------------------------

[logic@kletka_7]
active = mob_walker@kletka_7
suitable = {=target_squad_name(labx2_kletka_7_burer_squad)} true
prior = 100
monster_job = true

[mob_walker@kletka_7]
path_walk = kletka_7_walk
path_look = kletka_4_look
invulnerable = true
combat_ignore_cond = true
out_restr = sr_kletka_7_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack_7 %=burer_force_anti_aim%
on_info2 = {+labx2_sr_comp_3_used} mob_home@burer_attack_7
on_info3 = %=control_position(labx2_a2_kletka_7_walk:1:true)%

[mob_walker@timer_gravi_attack_7]
path_walk = kletka_7_walk
path_look = kletka_4_look
invulnerable = true
out_restr = sr_kletka_7_out_restr
on_timer = 2000 | mob_home@stay_7 %=burer_force_gravi_attack%
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_7
on_info2 = %=control_position(labx2_a2_kletka_7_walk:1:true)%

[mob_home@stay_7]
path_home = kletka_7_walk 
out_restr = sr_kletka_7_out_restr
invulnerable = true
on_info = {+labx2_sr_comp_3_used} mob_home@burer_attack_7
on_info2 = %=control_position(labx2_a2_kletka_7_walk:1:true)%

[mob_home@burer_attack_7]:mob_home@burer
on_info = {-labx2_burer_attack_7} %+labx2_burer_attack_7 =teleport_npc(labx2_burer_attack_7_way)%
;-------------------------------------------------------------------------------------------

