[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {+start_labax2_teleport_sound} sr_particle@mil_teleport %=play_sound(jup_b16_oasis_noise)%

[sr_particle@mil_teleport]
name = anomaly2\anomaly_spatial_bubble_rupture
path = labx2_sr_teleport_way
mode = 2
looped = true 
on_info = {=actor_in_zone(labx2_sr_teleport)} sr_idle@start_teleport %=run_postprocess(black:6127:true) =disable_ui() -laba_x2_teleport_key_done%

[sr_idle@start_teleport]
on_game_timer = 30 | sr_idle@wait %-start_labax2_teleport_sound =forward_game_time(1) =teleport_actor(actor_labax2_monolith_laba_walk:actor_labax2_monolith_laba_look)%
