[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {!black_screen =actor_on_level(l15u_pripyat_und)} sr_idle@new_task %=spawn_corpse(labx2_x2_box_monolith:labx2_x2_box_monolith_way) +you_must_find_info_about_x2 =spawn_corpse(labx2_flash_komp_monolith:labx2_flash_komp_monolith_way)%

[sr_idle@new_task]
on_info = sr_idle@spawn_corpse %=spawn_corpse(labx2_tonnel_monolith:labx2_tonnel_monolith_way) =spawn_corpse(labx2_enter_monolith:labx2_enter_monolith_way) =spawn_corpse(labx2_flash_box_monolith:labx2_flash_box_monolith_way)%

[sr_idle@spawn_corpse]
on_info = {+actor_has_labx2_flash_komp} sr_idle@control %=create_squad(labx2_a5_polter_squad:labx2_a5)%

[sr_idle@control]
on_info  = {=actor_has_item(labx2_flash_komp_1)} sr_idle@nil
on_info2 = {!flash_stalk_on_level(labx2_flash_komp_monolith)} sr_idle@spawn %=spawn_corpse(labx2_flash_komp_monolith:labx2_flash_komp_monolith_way)%

[sr_idle@spawn]
on_game_timer = 30 | sr_idle@control

[sr_idle@nil]
