[mob_walker@standart]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
suggested_running = true

;-------------------------------------------------------------------------------------------
[logic@snork_1]
active = mob_walker@snork_1
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_1]:mob_walker@standart
path_walk = snork_1_walk
path_look = snork_1_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_1

[mob_home@snork_1]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
[logic@snork_2]
active = mob_walker@snork_2
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_2]:mob_walker@standart
path_walk = snork_2_walk
path_look = snork_2_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_2

[mob_home@snork_2]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
[logic@snork_3]
active = mob_walker@snork_3
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_3]:mob_walker@standart
path_walk = snork_3_walk
path_look = snork_3_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_3

[mob_home@snork_3]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
[logic@snork_4]
active = mob_walker@snork_4
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_4]:mob_walker@standart
path_walk = snork_4_walk
path_look = snork_4_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_4

[mob_home@snork_4]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
[logic@snork_5]
active = mob_walker@snork_5
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_5]:mob_walker@standart
path_walk = snork_5_walk
path_look = snork_5_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_5

[mob_home@snork_5]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
[logic@snork_6]
active = mob_walker@snork_6
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_6]:mob_walker@standart
path_walk = snork_6_walk
path_look = snork_6_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_6

[mob_home@snork_6]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
[logic@snork_7]
active = mob_walker@snork_7
suitable = {=is_monster_snork} true
prior = 100
monster_job = true

[mob_walker@snork_7]:mob_walker@standart
path_walk = snork_7_walk
path_look = snork_7_look
on_info = {+labx3_a10_snork_sr =actor_see_npc} mob_home@snork_7

[mob_home@snork_7]
gulag_point = true
home_min_radius = 20
home_max_radius = 30
aggressive = true
