[mob_walker@standart]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
suggested_running = true

[logic@snork_1]
active = mob_walker@snork_1
suitable = {=target_squad_name(labx3_a3_snork_squad)} true
prior = 100
monster_job = true

[mob_walker@snork_1]:mob_walker@standart
path_walk = snork_1_walk
path_look = snork_1_look
on_info  = {=dist_to_actor_le(10)} mob_home@snork_attack_1
on_info2 = {=actor_see_npc} mob_home@snork_attack_1

[mob_home@snork_attack_1]
path_home = snork_1_look
home_min_radius = 20
home_max_radius = 30
aggressive = true
;-------------------------------------------------------------------------------------------

[logic@snork_2]
active = mob_walker@snork_2
suitable = {=target_squad_name(labx3_a3_snork_squad)} true
prior = 100
monster_job = true

[mob_walker@snork_2]:mob_walker@standart
path_walk = snork_2_walk
path_look = snork_2_look
on_info = {=dist_to_actor_le(10)} mob_home@snork_attack_2
on_info2 = {=actor_see_npc} mob_home@snork_attack_2

[mob_home@snork_attack_2]
path_home = snork_2_look
home_min_radius = 20
home_max_radius = 30
aggressive = true
;-------------------------------------------------------------------------------------------

[logic@snork_3]
active = mob_walker@snork_3
suitable = {=target_squad_name(labx3_a3_snork_squad)} true
prior = 100
monster_job = true

[mob_walker@snork_3]:mob_walker@standart
path_walk = snork_3_walk
path_look = snork_3_look
on_info = {=dist_to_actor_le(7)} mob_home@snork_attack_3
on_info2 = {=actor_see_npc} mob_home@snork_attack_3

[mob_home@snork_attack_3]
path_home = snork_3_look
home_min_radius = 20
home_max_radius = 30
aggressive = true
;-------------------------------------------------------------------------------------------

[logic@snork_4]
active = mob_walker@snork_4
suitable = {=target_squad_name(labx3_a3_snork_squad)} true
prior = 100
monster_job = true

[mob_walker@snork_4]:mob_walker@standart
path_walk = snork_4_walk
path_look = snork_4_look
on_info = {=dist_to_actor_le(10)} mob_home@snork_attack_4
on_info2 = {=actor_see_npc} mob_home@snork_attack_4

[mob_home@snork_attack_4]
path_home = snork_4_look
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------

[logic@snork_5]
active = mob_walker@snork_5
suitable = {=target_squad_name(labx3_a3_snork_squad)} true
prior = 100
monster_job = true

[mob_walker@snork_5]:mob_walker@standart
path_walk = snork_5_walk
path_look = snork_5_look
on_info = {=dist_to_actor_le(10)} mob_home@snork_attack_5
on_info2 = {=actor_see_npc} mob_home@snork_attack_5

[mob_home@snork_attack_5]
path_home = snork_5_look
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------

[logic@contr_1]
active = mob_walker@contr_1
suitable = {=target_squad_name(labx3_a3_control_squad)} true
prior = 100
monster_job = true

[mob_walker@contr_1]:mob_walker@standart
path_walk = contr_1_walk
path_look = contr_1_look
on_info = {=dist_to_actor_le(10)} mob_home@contr_attack_1
on_info2 = {=actor_see_npc} mob_home@contr_attack_1

[mob_home@contr_attack_1]
path_home = contr_1_look
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------

[logic@contr_2]
active = mob_walker@contr_2
suitable = {=target_squad_name(labx3_a3_control_squad)} true
prior = 100
monster_job = true

[mob_walker@contr_2]:mob_walker@standart
path_walk = contr_2_walk
path_look = contr_2_look
on_info = {=dist_to_actor_le(10)} mob_home@contr_attack_2
on_info2 = {=actor_see_npc} mob_home@contr_attack_2

[mob_home@contr_attack_2]
path_home = contr_2_look
home_min_radius = 20
home_max_radius = 30
aggressive = true

;-------------------------------------------------------------------------------------------
