[wounded@no_wound]
hp_state = 0 | wounded_heavy@help_heavy
hp_state_see = 0 | wounded_heavy@help_heavy
hp_victim = 0 | nil
hp_cover = 0 | false
hp_fight = 0 | false

[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
can_throw_grenades = false
wounded = wounded@no_wound

;-------------------------------------------------------------

[logic@svoboda_1]
active = remark@svoboda_1
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_1]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_1_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
;-------------------------------------------------------------

[logic@svoboda_2]
active = remark@svoboda_2
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_2]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_2_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
;-------------------------------------------------------------

[logic@svoboda_3]
active = remark@svoboda_3
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_3]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_3_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
;-------------------------------------------------------------

[logic@svoboda_4]
active = remark@svoboda_4
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_4]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_4_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
;-------------------------------------------------------------

[logic@svoboda_5]
active = remark@svoboda_5
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_5]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_5_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
;-------------------------------------------------------------

[logic@svoboda_6]
active = remark@svoboda_6
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_6]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_6_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
;-------------------------------------------------------------

[logic@svoboda_7]
active = remark@svoboda_7
suitable = {=target_squad_name(labx3_a5_svoboda_squad)} true
prior = 200

[remark@svoboda_7]:walker@standart
target = story | actor
anim = hide
out_restr = labx3_a5_svoboda_7_out
combat_ignore_cond = {-actor_in_zone_labx3_tonnel} true, false
