[logic@polter_1]
active = mob_walker@polter_1
suitable = {=is_monster_polter} true
prior = 100
monster_job = true

[mob_walker@polter_1]
path_walk = polter_flame_home
;-------------------------------------------------

[logic@polter_2]
active = mob_walker@polter_2
suitable = {=is_monster_polter} true
prior = 100
monster_job = true

[mob_walker@polter_2]
path_walk = polter_flame_1_home

