[logic]
active = sr_idle@spawn_corpse

[sr_idle@spawn_corpse]
on_info = {!black_screen =actor_on_level(catacomb_xs)} sr_idle@sound %=spawn_corpse(labx3_a1_monolith:labx3_a1_monolith_way) +you_must_find_flash_to_x4%

[sr_idle@sound]
on_info = {=actor_in_zone(quest_control_sr_x3)} sr_idle@wait %=play_sound_actor(horor_3)%

[sr_idle@wait]
on_info = sr_idle@nil %=spawn_corpse(labx3_svob_flash_stalk:labx3_svoboda_flash_way)%

[sr_idle@nil]
