[wounded@no_wound]
hp_state = 0 | wounded_heavy@help_heavy
hp_state_see = 0 | wounded_heavy@help_heavy
hp_victim = 0 | nil
hp_cover = 0 | false
hp_fight = 0 | false

[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
can_throw_grenades = false
wounded = wounded@no_wound
def_state_moving = assault
def_state_moving1 = assault
;-------------------------------------------------------------

[logic@svoboda_1]
active = walker@svoboda_1
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_1]:walker@standart
path_walk = svoboda_1_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svoboda_2]
active = walker@svoboda_2
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_2]:walker@standart
path_walk = svoboda_2_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svoboda_3]
active = walker@svoboda_3
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_3]:walker@standart
path_walk = svoboda_3_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svoboda_4]
active = walker@svoboda_4
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_4]:walker@standart
path_walk = svoboda_4_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svoboda_5]
active = walker@svoboda_5
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_5]:walker@standart
path_walk = svoboda_5_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svoboda_6]
active = walker@svoboda_6
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_6]:walker@standart
path_walk = svoboda_6_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svoboda_7]
active = walker@svoboda_7
suitable = {=target_squad_name(labx4_a1_svoboda_1_squad)} true
prior = 200

[walker@svoboda_7]:walker@standart
path_walk = svoboda_7_walk
path_look = svoboda_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svoboda_1} true, false
;-------------------------------------------------------------

[logic@svob_1]
active = walker@svob_1
suitable = {=target_squad_name(labx4_a1_svob_1_squad)} true
prior = 200

[walker@svob_1]:walker@standart
path_walk = svob_1_walk
path_look = svob_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svob_2} true, false
;-------------------------------------------------------------

[logic@svob_2]
active = walker@svob_2
suitable = {=target_squad_name(labx4_a1_svob_1_squad)} true
prior = 200

[walker@svob_2]:walker@standart
path_walk = svob_2_walk
path_look = svob_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svob_2} true, false
;-------------------------------------------------------------

[logic@svob_3]
active = walker@svob_3
suitable = {=target_squad_name(labx4_a1_svob_1_squad)} true
prior = 200

[walker@svob_3]:walker@standart
path_walk = svob_3_walk
path_look = svob_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svob_2} true, false
;-------------------------------------------------------------

[logic@svob_4]
active = walker@svob_4
suitable = {=target_squad_name(labx4_a1_svob_1_squad)} true
prior = 200

[walker@svob_4]:walker@standart
path_walk = svob_4_walk
path_look = svob_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svob_2} true, false
;-------------------------------------------------------------

[logic@svob_5]
active = walker@svob_5
suitable = {=target_squad_name(labx4_a1_svob_1_squad)} true
prior = 200

[walker@svob_5]:walker@standart
path_walk = svob_5_walk
path_look = svob_1_look
combat_ignore_cond = {-actor_in_labx4_a1_svob_2} true, false
;-------------------------------------------------------------
