[logic]
active = sr_idle@task

[sr_idle@task]
on_info = {!black_screen =actor_on_level(level_labx5)} sr_idle@spawn %+you_must_find_road_to_bar =spawn_corpse(labx5_a4_flash_stalk:labx5_a4_flash_way)%

[sr_idle@spawn]
on_game_timer = 30 | sr_idle@control

[sr_idle@control]
on_info  = {=actor_has_item(labx5_sec_door_code_flash)}  sr_idle@nil   %+actor_has_labx5_sec_door_code_flash%
on_info2 = {!flash_stalk_on_level(labx5_a4_flash_stalk)} sr_idle@spawn %=spawn_corpse(labx5_a4_flash_stalk:labx5_a4_flash_way)%

[sr_idle@nil]
