[wounded@no_wound]
hp_state = 0 | wounded_heavy@help_heavy
hp_state_see = 0 | wounded_heavy@help_heavy
hp_victim = 0 | nil
hp_cover = 0 | false
hp_fight = 0 | false

[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
wounded = wounded@no_wound
meet = no_meet
def_state_moving = assault
def_state_moving1 = assault
combat_ignore_cond = {-yan_labx16_switcher_primary_on} true, false

;-------------------------------------------------------------

[logic@killer_1]
active = walker@killer_1
suitable = {=target_squad_name(labx6_a4_killer_squad)} true, {=target_squad_name(labx6_a4_svoboda_squad)} true
prior = 200

[walker@killer_1]:walker@standart
path_walk = killer_1_walk
path_look = killer_1_look
;-------------------------------------------------------------

[logic@killer_2]
active = walker@killer_2
suitable = {=target_squad_name(labx6_a4_killer_squad)} true, {=target_squad_name(labx6_a4_svoboda_squad)} true
prior = 200

[walker@killer_2]:walker@standart
path_walk = killer_2_walk
path_look = killer_2_look
;-------------------------------------------------------------

[logic@killer_3]
active = walker@killer_3
suitable = {=target_squad_name(labx6_a4_killer_squad)} true, {=target_squad_name(labx6_a4_svoboda_squad)} true
prior = 200

[walker@killer_3]:walker@standart
path_walk = killer_3_walk
path_look = killer_3_look
;-------------------------------------------------------------

[logic@killer_4]
active = walker@killer_4
suitable = {=target_squad_name(labx6_a4_killer_squad)} true, {=target_squad_name(labx6_a4_svoboda_squad)} true
prior = 200

[walker@killer_4]:walker@standart
path_walk = killer_4_walk
path_look = killer_4_look
;-------------------------------------------------------------

[logic@killer_5]
active = walker@killer_5
suitable = {=target_squad_name(labx6_a4_killer_squad)} true, {=target_squad_name(labx6_a4_svoboda_squad)} true
prior = 200

[walker@killer_5]:walker@standart
path_walk = killer_5_walk
path_look = killer_5_look
;-------------------------------------------------------------

[logic@killer_6]
active = walker@killer_6
suitable = {=target_squad_name(labx6_a4_killer_squad)} true, {=target_squad_name(labx6_a4_svoboda_squad)} true
prior = 200

[walker@killer_6]:walker@standart
path_walk = killer_6_walk
path_look = killer_6_look
;-------------------------------------------------------------
