[mob_walker@standart]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
suggested_running = true

[logic@king_1]
active = mob_walker@king_1
suitable = {=target_squad_name(labx6_a5_blood_squad)} true
prior = 200
monster_job = true

[mob_walker@king_1]:mob_walker@standart
path_walk = king_1_walk
path_look = king_1_look
on_info = {+actor_in_labx6_a5_laba_sr} mob_home@king_1

[mob_home@king_1]
path_home = king_1_home
home_min_radius = 10
home_mid_radius = 20
home_max_radius = 70
;----------------------------------------------------------------

[logic@killer_1]
active = walker@killer_1
suitable = {=target_squad_name(labx6_a5_killer_squad)} true
prior = 200

[walker@killer_1]
path_walk = merc_1_walk
path_look = merc_1_look
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = no_meet
combat_ignore_cond = true
on_info = {+actor_in_labx6_a5_laba_sr} walker@death %=hit_npc(self:labx6_a5_merc_1_look:bip01_head:2:12)%

[walker@death]
path_walk = merc_1_walk
path_look = merc_1_look
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = no_meet
combat_ignore_cond = true
on_game_timer = 8 | nil %=kill_npc%
