[logic]
active = sr_idle@task

[sr_idle@task]
on_info = {!black_screen =actor_on_level(tunnel_lab_1)} sr_idle@spawn %+you_must_find_flash_to_x5%

[sr_idle@spawn]
on_info = sr_idle@wait %=spawn_corpse(labx6_a1_flash_stalk:labx6_a1_flash_corpse_spawn)%

[sr_idle@wait]
on_info  = {+yan_labx16_switcher_primary_on} sr_idle@dead %=create_squad(labx6_a4_killer_squad:labx6_a4) =spawn_ids_objects(tunnel_lab_1_physic_door_0)%

[sr_idle@dead]
on_info  = {+labx6_a4_killer_squad_death} sr_idle@open_door %+tunnel_lab_1_physic_door_0_key_done%

[sr_idle@open_door]
on_game_timer = 20 | sr_idle@nil %=create_squad(labx6_a4_svoboda_squad:labx6_a4)%

[sr_idle@nil]
