[logic@tushkano_1]
active = mob_walker@waiting
suitable = {=target_squad_name(labx7_a3_tushkano_squad)} true
prior = 200
monster_job = true

[mob_walker@waiting]
path_walk = tushkano_walk
path_look = tushkano_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {+actor_in_zone_labx7_sr_contra_sound} mob_home@tushkano_1

[mob_home@tushkano_1]
path_home = tushkano_home
home_min_radius = 10
home_mid_radius = 20
home_max_radius = 70


[logic@tushkano_2]:logic@tushkano_1

[logic@tushkano_3]:logic@tushkano_1

[logic@tushkano_4]:logic@tushkano_1
;----------------------------------------------------------------

[logic@control_1]
active = mob_walker@control_1
suitable = {=target_squad_name(labx7_a3_control_squad)} true
prior = 200
monster_job = true

[mob_walker@control_1]
path_walk = control_walk
path_look = control_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {+actor_in_zone_labx7_sr_contra_sound} mob_home@control_1

[mob_home@control_1]
path_home = control_home
home_min_radius = 10
home_mid_radius = 20
home_max_radius = 70
;----------------------------------------------------------------

[logic@control_2]
active = mob_walker@control_2
suitable = {=target_squad_name(labx7_a3_control_1_squad)} true
prior = 200
monster_job = true

[mob_walker@control_2]
path_walk = control_2_walk
path_look = control_2_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {+actor_in_zone_labx7_sr_contra_1} mob_companion@control_2


[mob_companion@control_2]
;----------------------------------------------------------------

[logic@control_3]
active = mob_walker@control_3
suitable = {=target_squad_name(labx7_a3_control_2_squad)} true
prior = 200
monster_job = true

[mob_walker@control_3]
path_walk = control_3_walk
path_look = control_3_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {+actor_in_zone_labx7_sr_contra_1} mob_companion@control_3


[mob_companion@control_3]
;----------------------------------------------------------------

[logic@monolith_1]
suitable = {=target_squad_name(labx7_a3_monolith_squad)} true
active = walker@monolith_1
prior = 200

[walker@monolith_1]
path_walk = monolith_walk
path_look = monolith_look
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = true
on_info = {+actor_in_zone_labx7_sr_contra_sound} walker@death %=give_items(seif_laba_x7_code_flash) =hit_npc(self:labx7_a3_monolith_look:bip01_head:2:12)%

[walker@death]
path_walk = monolith_walk
path_look = monolith_look
on_game_timer = 8 | nil %=kill_npc%
