[logic@def_burer]
monster_job = true
prior = 200
;----------------------------------------------------------------------------

[mob_walker@burer]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
on_info = {+lab9_generator_button_pressed} mob_home@fight
;----------------------------------------------------------------------------

[mob_home@fight]
aggressive = true
home_min_radius = 3
home_max_radius = 120
path_home = burer_general_home
;----------------------------------------------------------------------------

[logic@burer_1]:logic@def_burer
active = mob_walker@burer_1
suitable = {=target_squad_name(labx9_a2_burer_1_squad)} true

[mob_walker@burer_1]:mob_walker@burer
path_walk = burer_1_walk
path_look = burer_1_look
;----------------------------------------------------------------------------

[logic@burer_2]:logic@def_burer
active = mob_walker@burer_2
suitable = {=target_squad_name(labx9_a2_burer_2_squad)} true

[mob_walker@burer_2]:mob_walker@burer
path_walk = burer_2_walk
path_look = burer_2_look
;----------------------------------------------------------------------------

[logic@burer_3]:logic@def_burer
active = mob_walker@burer_3
suitable = {=target_squad_name(labx9_a2_burer_3_squad)} true

[mob_walker@burer_3]:mob_walker@burer
path_walk = burer_3_walk
path_look = burer_3_look
;----------------------------------------------------------------------------

[logic@burer_4]:logic@def_burer
active = mob_walker@burer_4
suitable = {=target_squad_name(labx9_a2_burer_4_squad)} true

[mob_walker@burer_4]:mob_walker@burer
path_walk = burer_4_walk
path_look = burer_4_look
;----------------------------------------------------------------------------

[logic@burer_5]:logic@def_burer
active = mob_walker@burer_5
suitable = {=target_squad_name(labx9_a2_burer_5_squad)} true

[mob_walker@burer_5]:mob_walker@burer
path_walk = burer_5_walk
path_look = burer_5_look
on_info = {+laba_x9_a2_sr_attack} mob_home@fight
;----------------------------------------------------------------------------

[logic@burer_6]:logic@def_burer
active = mob_walker@burer_6
suitable = {=target_squad_name(labx9_a2_burer_6_squad)} true

[mob_walker@burer_6]:mob_walker@burer
path_walk = burer_6_walk
path_look = burer_6_look
on_info = {+laba_x9_a2_sr_attack} mob_home@fight

;----------------------------------------------------------------------------

[logic@polter]:logic@def_burer
active = mob_home@fight
suitable = {=target_squad_name(labx9_a2_polter_squad)} true
;----------------------------------------------------------------------------

[logic@tushkano_1]:logic@def_burer
active = mob_home@fight
suitable = {=target_squad_name(labx9_a2_tushkano_1_squad)} true
;----------------------------------------------------------------------------

[logic@tushkano_5]:logic@def_burer
active = mob_home@tushkano_5
suitable = {=target_squad_name(labx9_a2_tushkano_2_squad)} true

[mob_home@tushkano_5]:mob_home@fight
path_home = polter_general_home
;----------------------------------------------------------------------------

[logic@tushkano_2]:logic@tushkano_1
;----------------------------------------------------------------------------

[logic@tushkano_3]:logic@tushkano_1
;----------------------------------------------------------------------------

[logic@tushkano_4]:logic@tushkano_1
;----------------------------------------------------------------------------

[logic@tushkano_6]:logic@tushkano_5
;----------------------------------------------------------------------------

[logic@tushkano_7]:logic@tushkano_5
;----------------------------------------------------------------------------

[logic@flame]:logic@def_burer
active = mob_home@flame
suitable = {=target_squad_name(labx9_a2_polter_flame_squad)} true
;----------------------------------------------------------------------------

[mob_home@flame]
aggressive = true
home_min_radius = 5
home_max_radius = 30
path_home = flame_general_home
