[logic@def_monster]
monster_job = true
prior = 200
;----------------------------------------------------------------------------

[mob_walker@build]
invulnerable = true
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
;----------------------------------------------------------------------------

[mob_home@build]
home_min_radius = 5
home_max_radius = 30
aggressive = true
;----------------------------------------------------------------------------

[logic@build_1]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_1_squad)} true, {=target_squad_name(labx9_a4_poltr_1_squad)} true
active = mob_walker@build_1

[mob_walker@build_1]:mob_walker@build
path_walk = build_1_walk
path_look = build_1_look
on_info  = {-labx9_a4_build_1 =see_actor =actor_see_npc} %+labx9_a4_build_1 =transform_build(labx9_a4_poltr_1_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_1} mob_home@build_1

[mob_home@build_1]:mob_home@build
path_home = build_1_look
;----------------------------------------------------------------------------

[logic@build_2]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_2_squad)} true, {=target_squad_name(labx9_a4_poltr_2_squad)} true
active = mob_walker@build_2

[mob_walker@build_2]:mob_walker@build
path_walk = build_2_walk
path_look = build_2_look
on_info  = {-labx9_a4_build_2 =see_actor =actor_see_npc} %+labx9_a4_build_2 =transform_build(labx9_a4_poltr_2_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_2} mob_home@build_2

[mob_home@build_2]:mob_home@build
path_home = build_2_look
;----------------------------------------------------------------------------

[logic@build_3]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_3_squad)} true, {=target_squad_name(labx9_a4_poltr_3_squad)} true
active = mob_walker@build_3

[mob_walker@build_3]:mob_walker@build
path_walk = build_3_walk
path_look = build_3_look
on_info  = {-labx9_a4_build_3 =see_actor =actor_see_npc} %+labx9_a4_build_3 =transform_build(labx9_a4_poltr_3_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_3} mob_home@build_3

[mob_home@build_3]:mob_home@build
path_home = build_3_look
;----------------------------------------------------------------------------

[logic@build_4]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_4_squad)} true, {=target_squad_name(labx9_a4_poltr_4_squad)} true
active = mob_walker@build_4

[mob_walker@build_4]:mob_walker@build
path_walk = build_4_walk
path_look = build_4_look
on_info  = {-labx9_a4_build_4 =see_actor =actor_see_npc} %+labx9_a4_build_4 =transform_build(labx9_a4_poltr_4_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_4} mob_home@build_4

[mob_home@build_4]:mob_home@build
path_home = build_4_look
;----------------------------------------------------------------------------

[logic@build_5]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_5_squad)} true, {=target_squad_name(labx9_a4_poltr_5_squad)} true
active = mob_walker@build_5

[mob_walker@build_5]:mob_walker@build
path_walk = build_5_walk
path_look = build_5_look
on_info  = {-labx9_a4_build_5 =actor_see_npc} %+labx9_a4_build_5 =transform_build(labx9_a4_poltr_5_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_5} mob_home@build_5

[mob_home@build_5]:mob_home@build
path_home = build_5_look
;----------------------------------------------------------------------------

[logic@build_6]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_6_squad)} true, {=target_squad_name(labx9_a4_poltr_6_squad)} true
active = mob_walker@build_6

[mob_walker@build_6]:mob_walker@build
path_walk = build_6_walk
path_look = build_6_look
on_info  = {-labx9_a4_build_6 =actor_see_npc} %+labx9_a4_build_6 =transform_build(labx9_a4_poltr_6_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_6} mob_home@build_6

[mob_home@build_6]:mob_home@build
path_home = build_6_look
;----------------------------------------------------------------------------

[logic@build_7]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_7_squad)} true, {=target_squad_name(labx9_a4_poltr_7_squad)} true
active = mob_walker@build_7

[mob_walker@build_7]:mob_walker@build
path_walk = build_7_walk
path_look = build_7_look
on_info  = {-labx9_a4_build_7 =see_actor =actor_see_npc} %+labx9_a4_build_7 =transform_build(labx9_a4_poltr_7_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_7} mob_home@build_7

[mob_home@build_7]:mob_home@build
path_home = build_7_look
;----------------------------------------------------------------------------

[logic@build_8]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_8_squad)} true, {=target_squad_name(labx9_a4_poltr_8_squad)} true
active = mob_walker@build_8

[mob_walker@build_8]:mob_walker@build
path_walk = build_8_walk
path_look = build_8_look
on_info  = {-labx9_a4_build_8 =see_actor =actor_see_npc} %+labx9_a4_build_8 =transform_build(labx9_a4_poltr_8_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_8} mob_home@build_8

[mob_home@build_8]:mob_home@build
path_home = build_8_look
;----------------------------------------------------------------------------

[logic@build_9]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_9_squad)} true, {=target_squad_name(labx9_a4_poltr_9_squad)} true
active = mob_walker@build_9

[mob_walker@build_9]:mob_walker@build
path_walk = build_9_walk
path_look = build_9_look
on_info  = {-labx9_a4_build_9 =see_actor =actor_see_npc} %+labx9_a4_build_9 =transform_build(labx9_a4_poltr_9_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_9} mob_home@build_9

[mob_home@build_9]:mob_home@build
path_home = build_9_look
;----------------------------------------------------------------------------

[logic@build_10]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_10_squad)} true, {=target_squad_name(labx9_a4_poltr_10_squad)} true
active = mob_walker@build_10

[mob_walker@build_10]:mob_walker@build
path_walk = build_10_walk
path_look = build_10_look
on_info  = {-labx9_a4_build_10 =see_actor =actor_see_npc} %+labx9_a4_build_10 =transform_build(labx9_a4_poltr_10_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_10} mob_home@build_10

[mob_home@build_10]:mob_home@build
path_home = build_10_look
;----------------------------------------------------------------------------

[logic@build_11]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_11_squad)} true, {=target_squad_name(labx9_a4_poltr_11_squad)} true
active = mob_walker@build_11

[mob_walker@build_11]:mob_walker@build
path_walk = build_11_walk
path_look = build_11_look
on_info  = {-labx9_a4_build_11 =see_actor =actor_see_npc} %+labx9_a4_build_11 =transform_build(labx9_a4_poltr_11_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_11} mob_home@build_11

[mob_home@build_11]:mob_home@build
path_home = build_11_look
;----------------------------------------------------------------------------

[logic@build_12]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_12_squad)} true, {=target_squad_name(labx9_a4_poltr_12_squad)} true
active = mob_walker@build_12

[mob_walker@build_12]:mob_walker@build
path_walk = build_12_walk
path_look = build_12_look
on_info  = {-labx9_a4_build_12 =see_actor =actor_see_npc} %+labx9_a4_build_12 =transform_build(labx9_a4_poltr_12_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_12} mob_home@build_12

[mob_home@build_12]:mob_home@build
path_home = build_12_look
;----------------------------------------------------------------------------

[logic@build_13]:logic@def_monster
suitable = {=target_squad_name(labx9_a4_build_13_squad)} true, {=target_squad_name(labx9_a4_poltr_13_squad)} true
active = mob_walker@build_13

[mob_walker@build_13]:mob_walker@build
path_walk = build_13_walk
path_look = build_13_look
on_info  = {-labx9_a4_build_13 =see_actor =actor_see_npc} %+labx9_a4_build_13 =transform_build(labx9_a4_poltr_13_squad:labx9_a4:horor_3)%
on_info2 = {+labx9_a4_build_13} mob_home@build_13

[mob_home@build_13]:mob_home@build
path_home = build_13_look
;----------------------------------------------------------------------------
