; presets
[walker@presets]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = no_meet

[hit@walker]
on_info = {!hit_by_actor()} %=restore_health%

;***********************************
[logic@recon]
suitable = {=target_squad_name(pri_a16_recon_zombied_squad)} true
prior = 200
on_hit = hit@walker

;***********************************

[logic@recon_zombied_1]:logic@recon
active = walker@stand_base_1

[walker@stand_base_1]:walker@presets
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
path_walk = recon_zombied_1_walk
path_look = recon_zombied_1_look
on_info = {+recon_zombied_attack} walker@attack_1

[walker@attack_1]:walker@presets
path_walk = recon_zombied_1_walk
path_look = recon_zombied_1_look

;***********************************
[logic@recon_zombied_2]:logic@recon
active = walker@stand_base_2

[walker@stand_base_2]:walker@presets
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
path_walk = recon_zombied_2_walk
path_look = recon_zombied_2_look
on_info = {+recon_zombied_attack} walker@attack_2

[walker@attack_2]:walker@presets
path_walk = recon_zombied_2_walk
path_look = recon_zombied_2_look

;***********************************
[logic@recon_zombied_3]:logic@recon
active = walker@stand_base_3

[walker@stand_base_3]:walker@presets
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
path_walk = recon_zombied_3_walk
path_look = recon_zombied_3_look
on_info = {+recon_zombied_attack} walker@attack_3

[walker@attack_3]:walker@presets
path_walk = recon_zombied_3_walk
path_look = recon_zombied_3_look

;***********************************
[logic@recon_zombied_4]:logic@recon
active = walker@stand_base_4

[walker@stand_base_4]:walker@presets
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
path_walk = recon_zombied_4_walk
path_look = recon_zombied_4_look
on_info = {+recon_zombied_attack} walker@attack_4

[walker@attack_4]:walker@presets
path_walk = recon_zombied_4_walk
path_look = recon_zombied_4_look
