[smart_terrain]
squad_id = 15
max_population = 3
;respawn_params = respawn@pri_b306   

;[respawn@pri_b306]
;spawn_zombied

;[spawn_zombied]
;spawn_squads =  zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran
;spawn_num = {+pri_b306_task_end} 2, 0

[exclusive]
pri_b306_zombied_2_5 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_6 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_7 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_8 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_1 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_2 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_3 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_2_4 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_1 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_2 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_3 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_4 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_3_5 = pripyat\pri_b306_logic.ltx
pri_b306_zombied_4_1 = pripyat\pri_b306_logic.ltx
;
pri_b306_monolith_3_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_2 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_3 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_3_4 = pripyat\pri_b306_logic.ltx
;
pri_b306_monolith_4_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_2 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_3 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_4_4 = pripyat\pri_b306_logic.ltx
;
pri_b306_monolith_5_1 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_5_2 = pripyat\pri_b306_logic.ltx
;
pri_b306_monolith_5_3 = pripyat\pri_b306_logic.ltx
pri_b306_monolith_5_4 = pripyat\pri_b306_logic.ltx
;
pri_b306_tarasov = pripyat\pri_b306_logic.ltx